約 6,170,213 件
https://w.atwiki.jp/achuu/pages/24.html
******************** 地デジrelCPRM http //detail.chiebukuro.yahoo.co.jp/qa/question_detail/q1332625973 http //www.mediafire.com/?yyznjowdtki#2 FIREFOXアドオン https //addons.mozilla.jp/firefox/ 高速化フリーソフト http //www7.ocn.ne.jp/~otoku/free-s-kousoku.htm glary utilities 日本語 http //www.forest.impress.co.jp/lib/sys/file/delundel/glaryutils.html http //freesoft-100.com/pasokon/glary_utilities.html easeus todo backup ハードディスクのバックアップ http //gigazine.net/index.php?/news/comments/20090811_easeus_todo_backup/ http //www.forest.impress.co.jp/docs/review/20090827_310851.html http //shopdd.blog51.fc2.com/blog-entry-772.html http //enjoypcblog.blog32.fc2.com/blog-entry-238.html パソコンにしゃべらせてみよう http //www.geocities.co.jp/dwakahara/synthesizer/synthesizer.htm SAPI4のダウンロードとインストール http //noah0.blog119.fc2.com/blog-entry-97.html おてがる画面解像度切替ソフト「との画面」 http //www.vector.co.jp/soft/winnt/util/se350919.html [OL2003]閲覧ウィンドウで表示して5秒後に開封済みにするには http //www.wanichan.com/pc/faq/outlook/02.htm PCの内臓時計を正確にする 桜時計 http //www.vector.co.jp/soft/win95/personal/se050672.html →正確な時間を知るには? →http //www3.nict.go.jp/cgi-bin/JST.pl LibM3のHDDリカバリ方法 http //homepage2.nifty.com/fujiway/etc/libm3/recovery.htm 仮設ホームページ M3解体新書 http //www.jfast.net/~power/ tetoの実験室 http //homepage3.nifty.com/tetopaso/jikken1_5.htm フリーソフトでシステム環境バックアップ~復元 http //osugi.jounin.jp/pcroom/pcenv_01.html MACROSSVOパワーレポート(仮)~DATA編~ http //www.gost-missile.com/votactics-data.htm http //lib.verycd.com/2004/05/29/0000013848.html 第194回 パソコンを一気に「スタンバイ」にしたい(05.10.26) http //www.724685.com/weekly/qa051026.htm ホットキーでWindowsの終了・再起動・スタンバイができる「ShutDown After」 http //www.forest.impress.co.jp/article/2006/07/10/shutdownafter.html LibM3のHDDリカバリ方法 http //homepage2.nifty.com/fujiway/etc/libm3/recovery.htm 仮設ホームページ M3解体新書 http //www.jfast.net/~power/ tetoの実験室 http //homepage3.nifty.com/tetopaso/jikken1_5.htm フリーソフトでシステム環境バックアップ~復元 http //osugi.jounin.jp/pcroom/pcenv_01.html ねこぽい http //www.lares.dti.ne.jp/~k-akixx/ IE6 がタブブラウザ化 http //level.s69.xrea.com/mozilla/index.cgi?id=20050609_IE6_Tab Windows XP で使用可能なショートカット キー一覧 http //support.microsoft.com/kb/301583/ja IEでの独特のキーボードショートカットも覚えると便利です。 ■[Space]・・・・一画面分下にスクロール。 ■[Shift]+[Space]・・・・一画面分上にスクロール。 ■[Shift]+リンクをクリック→新しいウインドウでリンクを開く ■[shift]+ホイール・・・・戻る 進む ■[Ctrl]+ホイール・・・・フォントサイズ変更 □[Alt]+[←]でIEの[戻る]ボタンと同じ。 □[Alt]+[→]で[進む]ボタン。 ■[Ctrl]+テキストをクリック・・・・段落を選択 □開始点をクリック→終点で[Shift]+クリック・・・・範囲を選択 http //cross-breed.com/archives/200603072057.php KeySwap for XP キーの入れ替え・無効を行う、常駐しないXP、2000、NT専用プログラム http //www.vector.co.jp/soft/winnt/util/se228667.html KeyExtension http //www.forest.impress.co.jp/article/2003/11/06/keyextension.html リモートデスクトップ http //www.microsoft.com/japan/windowsxp/using/mobility/getstarted/default.mspx http //www.microsoft.com/japan/windowsxp/pro/business/feature/remote/remotedesktop.mspx Virtual PC 2007 http //www.microsoft.com/downloads/details.aspx?FamilyId=04D26402-3199-48A3-AFA2-2DC0B40A73B6 displaylang=en http //www.microsoft.com/downloads/info.aspx?na=46 p=1 SrcDisplayLang=ja SrcCategoryId= SrcFamilyId=04D26402-3199-48A3-AFA2-2DC0B40A73B6 u=http%3a%2f%2fdownload.microsoft.com%2fdownload%2f8%2f5%2f6%2f856bfc39-fa48-4315-a2b3-e6697a54ca88%2f32+BIT%5csetup.exe oRef=http%3a%2f%2fwww.microsoft.com%2fdownloads%2fdetails.aspx%3fFamilyId%3d04D26402-3199-48A3-AFA2-2DC0B40A73B6%26displaylang%3den レトロ ダンジョンマスターRTC http //ragingmole.com/RTC/ http //genli.hp.infoseek.co.jp/game/danmasu.htm#dou おすすめフリーソフト リッピング、ライティング http //pclife.qp.land.to/soft.html http //www7.ocn.ne.jp/~otoku/free-s-osusume.htm http //700m.client.jp/dvd/burn/burn.html#8 EASYBURNING http //www.google.co.jp/search?hl=ja q=easy+burning btnG=Google+%E6%A4%9C%E7%B4%A2 lr=lang_ja リッピングに失敗した時の対処法「DVDFab Decrypter」 http //www.backupstreet.com/tools/dvdfab_decrypter.html#install DVD Decrypterの入手・日本語化・使い方 http //www.geocities.jp/dvdcopy1015/soft/decrypter.html#1 日本語化工房-KUP 当サイトではMicrosoft Windows®用の海外製フリーソフトウェアの日本語化パッチを公開、 DVDバックアップの解説などを行っております。 http //www.nihongoka.com/ http //www7.ocn.ne.jp/~otoku/free-s-osusume.htm ウィルス対策 http //www.forest.impress.co.jp/lib/inet/security/antivirus/avast.html http //www.altech-ads.com/product/10000839.htm ウィルス感染修復 http //www.ipa.go.jp/security/topics/newvirus/deloder.html http //www.google.co.jp/search?hl=ja q=rundll32.exe lr= 画像ビュアー http //www.kawachi.zaq.ne.jp/umeda/s http //hulatt.hp.infoseek.co.jp/SlideShow.html Picasa 写真を簡単に検索、整理、共有できます。 http //picasa.google.com/ http //www.hm.h555.net/~irom/ssb_8/picasa.htm 動画修復 MPEGファイルの修復 http //cowscorpion.com/dl/VCDGear.html 動画編集 DVD動画を圧縮 simpleDivx http //cowscorpion.com/MultimediaTools/SimpleDivX.html http //www.google.co.jp/search?hl=ja q=simpleDIvx lr=lang_ja http //www.katch.ne.jp/~kakonacl/douga/dvd_convert/s_divx.html ratDVD http //www.google.co.jp/search?hl=ja q=ratDVD lr=lang_ja AVIファイルを再圧縮せず簡単結合「AVI Linker」v1.0 再圧縮しないので画質劣化もなく高速に結合できる http //www.forest.impress.co.jp/article/2004/10/18/okiniiri.html AVI Operator AVI編集 AVIストリームを再圧縮せずにコピーして、合体・切り出し・連結・抽出ができます。 http //novolization.hp.infoseek.co.jp/pro.html#ao 動画ファイルをAVIに変換 MPG2AVIで変換 http //losttechnology.jp/Movie/dsf2avi.html http //www5.plala.or.jp/hider/ Rip!AudiCO FREE 音楽CD,OggVorbis,WAV,WMA8/9,MP3(PRO)を相互変換/ID3タグ変換/ビットレート変換/音量一定化 http //www.vector.co.jp/soft/dl/win95/art/se202196.html http //pino.to/audico/download.htm TVキャプチャー ふぬああ(hunuaaCap) http //www.forest.impress.co.jp/lib/pic/video/vdocapt/hunuaacap.html ふぬああの使い方 http //www.kjps.net/user/r2-m2/clare/dtv/hunuaa/device.html タッチパッド ThumbSense はタッチパッド用の新しい対話技法およびそれを実現するソフトウェアです。 http //www.csl.sony.co.jp/person/rekimoto/tsense/soft/indexj.html http //www.csl.sony.co.jp/person/rekimoto/tsense/indexj.html http //www.csl.sony.co.jp/person/rekimoto/tsense/soft/tsense040610.zip ThumbSense 備忘録のページ http //misttrap.s101.xrea.com/soft/ts.htm Windows XP用 厳選フリーソフト http //yama100.main.jp/WindowsXP02.html Windows XP を高速化しよう! http //www.a-windows.com/ knoppix http //www.tnlab.ice.uec.ac.jp/daihinmin/man-061018/knoppix.html DVDダウンサイズ simpleDVD http //www.katch.ne.jp/~kakonacl/douga/dvd_convert/s_divx.html ratDVD 音声読み上げソフト http //www.vector.co.jp/magazine/softnews/060801/n060801rank_week_win.html http //www.vector.co.jp/soft/dl/win95/amuse/se152596.html MicrosoftのSAPIエンジンダウンロード http //www.am-corp2.com/ms_tts.html 年賀状素材 http //nengajyou.kooss.com/ http //nengajou-sozai.com/ http //www.templatebank.com/nenga/ http //www7.ocn.ne.jp/~otoku/free-sozai10.htm 写真入れ http //nenga.eek.jp/ 音楽DVDからMP3ファイルを作る方法 http //sixaplusoneo.net/jp/2006/11/04/022150 XMPEG(フリーウェア) http //www.pc119ban.net/blog/20050325.htm http //www.xmpeg.net/website/ DVDから音声だけを抜きたい場合は、 http //gold.ap.teacup.com/copy/194.html http //oshiete1.goo.ne.jp/kotaeru.php3?q=1928854 SpeedFan システムの温度測定とファンの回転数の制御 →http //ringonoki.net/tool/u-sonota/speedfan.html パーティションマジック ERROR2003の対処方法 ⇒http //www.geocities.co.jp/Hollywood-Kouen/5470/d_0304.html リカバリCD ⇒http //kankoku.boy.jp/re_co/index.html Dosからxpインストール ⇒http //irusuka.sakura.ne.jp/pc/fd.html nlite nLiteとは、OSインストールCDへのSP統合から、不要なコンポーネントの削除、 無人インストール用応答ファイル作成、ドライバ・hotfixの統合、 XPデフォルトのお節介機能の削除・無効化、ISOイメージファイル作成まで、 ウィザードに沿ってこれ一つで全て行えるフリーウェアです。 あとは作成したイメージファイルをCDに焼くだけ 肥大化しがちな統合インストールCDの軽量化が可能です。 ⇒http //www4.zero.ad.jp/Angel.Omega/nLite.htm ⇒http //www.nliteos.com/nlite.html ⇒http //members.at.infoseek.co.jp/winpx/nlite/nlite97bhelpj.htm ⇒http //ayamem.exblog.jp/1350889/ ⇒http //www.yamaguchi.net/archives/002724.html Windows XPの休止状態について Windows XPの終了ウィンドウには、「休止状態」は表示されません。【Shift】キーを押すと、「スタンバイ」の項目が「休止状態」に変わります。 休止状態にする場合は、【Shift】キーを押しながら、「休止状態」を選択します。 キーボードとマウスをカスタマイズするツール →http //www.jomon.ne.jp/~yukihiro/keylay21xp/readme.html →http //www.vector.co.jp/vpack/filearea/win/util/operate/keyboard/ 動画編集 →http //members.ld.infoseek.co.jp/hp_yamakatsu/ TMPGEncでWMV/MPEGからAVIに変換する http //www.xucker.jpn.org/pc/tmpgenc_wmv2avi.html http //www.softnavi.com/douga.htm DVD、CD →http //www19.big.or.jp/~shine/dvd/down.htm →http //howto.yakan.net/dvd/down.html めもりくりーなー →http //crocro.com/pc/soft/mclean/ デュアルブート構成から XP を削除するには? →http //homepage2.nifty.com/winfaq/wxp/setup.html#1314 →http //winxp.pasokoma.jp/8_222896.html 窓の手 窓使いの友 * WIN高速化PC →http //www.asahi-net.or.jp/~vz6t-iwt/index2.html ウィルス対策 無料のウイルス対策AVG (新AVG Anti-Virus Free Edition 7.1)をご紹介 →http //atubon.hp.infoseek.co.jp/avg.html * いじくるつくーる(INASOFT) →http //www.yoshibaworks.com/ayacy/inasoft/ ファイル管理ソフト →http //www.vector.co.jp/vpack/filearea/win95/util/file/index.html 窓の杜ソフトウェアライブラリ →http //www.forest.impress.co.jp/lib/sys/ チューチューマウス for WIN32 →http //download.forest.impress.co.jp/pub/win/t/tyumouse/tyu32486.exe 壁紙 JALのページ:カレンダー付き →http //www.jal.co.jp/wallpaper/ 音楽のダウンロード streamripper for winamp →http //fifthavenue519.blogspot.com/ →http //downloads-zdnet.com.com/Streamripper-for-Winamp/3000-2168-10309808.html?tag=lst-5-1 DVDオーサリング DVDStyler MPEGからDVDを作る http //www.xucker.jpn.org/pc/dvdstyler_install.html |DVDなToolsたち |DVD作成に関するコンテンツについて紹介しているサイトです。 また日本語パッチの作成・公開もしています。|http //www.geocities.jp/montty_jp/index.htm| テーブルは 縦棒で くぎります
https://w.atwiki.jp/clickvip/pages/121.html
please post your script in this place. -- (test by japanese clicker) 2007-06-09 17 21 03 hu -- (hu) 2007-06-10 08 17 30 http //klikker.extra.hu br()..if CCC server unavailable.. ;) -- (名無しさん) 2007-06-10 08 19 26 http //klikker.extra.hu -- (名無しさん) 2007-06-10 08 21 21 HY! i m from Hungary -- kika (2007-06-12 22 33 06) how are you? -- kika (2007-06-12 22 36 23) what do you think? what s the best anime? -- kika (2007-06-12 22 36 52) My best is the sereal experiments lain. -- mente-tan (2007-06-12 23 39 25) not bed ) my favourites is Full metal alchemist , Death Note and Berserk )oh and of course Trigun -- kika (2007-06-12 23 42 48) *are -- kika (2007-06-12 23 43 21) today i click 111.000 ) You? -- kika (2007-06-12 23 51 46) Hungary forever )we will win ) and you will be the second ) -- kika (2007-06-12 23 53 34) 1st HUNGARY!2nd JAPAN!........remélem D -- Cresh (2007-06-13 00 00 21) Ezt nem kell remélni..igy lesz és ez tény ) -- kika (2007-06-13 00 01 11) we like Japan ) it s a very good place ) and anime is the best thing -- kika (2007-06-13 00 01 56) D így van kika D -- Cresh (2007-06-13 00 03 39) ez hogy van angolul most tanultam Japánról és faxa hely P -- Cresh (2007-06-13 00 04 42) nekem mindig igazam van ) najo azért nem ) where ara you? my best japanese friends -- kika (2007-06-13 00 06 18) király egy hely! D -- tompi (2007-06-13 00 07 41) I learnt about Japan soon, and its a cool place-- cresh (2007-06-13 00 08 55) tud valaki japánul? -- kika (2007-06-13 00 10 12) HAJRÁ MAGYAROK!!!!!!!!!!!!!! -- TAZO (2007-06-13 00 12 32) kicsit fura, hogy itt csateltek/ünk, nem vagyunk egy picit tolakodóak? ) -- TAZO (2007-06-13 00 13 54) NEM D -- tompi (2007-06-13 00 14 31) noooo ) we like Japan ) -- kika (2007-06-13 00 16 05) hungarian language is the best there is some word bitch=kurvadick=fasz , Hungary=Magyarország -- 名無しさん (2007-06-13 00 18 25) bakker! magyarul!! hungary!!! -- tompi (2007-06-13 00 22 10) okéé...ennyire nem tudsz angolul? ( kár ) igy hogy tartod a kapcsolatot a ferdeszeműekkel?? D -- kika (2007-06-13 00 23 02) a fenébe, hogy fél egy van néluk, és még igy is nő az előnyük -- kika (2007-06-13 00 24 49) tudok én angolul csak én lenni hungary!szóval! D -- tompi (2007-06-13 00 25 56) Jaaa, vágom )amugy jofejek ezek a japánok, csak ugy jobbfejek lennének, ha másodikak lennének -- kika (2007-06-13 00 27 54) TOIRE WA DOKO DESU KA? -- kika (2007-06-13 00 31 37) hé, magyarok, ne járassátok már le az országot! menjetek innen!hungarian guys, dont abuse our country! leave this place!!!! -- les (2007-06-13 00 35 36) mi bajod van? -- kika (2007-06-13 00 36 18) én csak jöttem ismerkednii just want to get to know you -- kika (2007-06-13 00 41 11) nem árt ha megismerkedünk azokall akik ellen harcolunk! -- tompi (2007-06-13 00 59 04) Öröm!!! -- (Joy) 2007-06-13 05 53 26 De jó ide lehet írogatni DMindent bele!(persze akkor is mi fogunk nyerni)do your best! BUT (we will win!!! P) -- (bence) 2007-06-13 06 20 54 Hajrá mi, és hajrá Japán!Gambare, Nippon! -- (Móci) 2007-06-13 21 58 54 I just wanna say, i searched infos about japan cause of this game. Please countinue the good game together! The best will win. -- (Me) 2007-06-14 04 08 32 Thank you for the game and the nice pictures! ^-^ Arigato! -- (Ami) 2007-06-16 19 08 39 http //www.kepfeltolto.hu/?img=2boc -- (1.250.000.000 click) 2007-06-16 22 18 17 We post it on our board yesterday. Japanese clicker were pleased with your friendship.Thank you for the nice pics D -- (ClickJapan) 2007-06-17 06 24 08 Not Hungalian! HUNGARIAN! ) -- (Reenoc) 2007-06-17 06 36 07 I m sorry for my mistake! I repeated the same spell miss again and again...Anyway conglatulations on your 1,000,000,000 click! -- (名無しさん) 2007-06-17 06 39 50 Conglatulations on your 1,000,000,000 click! -- (El Cid,from Taiwan) 2007-06-17 07 03 00 Arigato! ^_^ We are so glad to have this game together! (from Hungary) -- (Molli) 2007-06-17 07 18 36 Congratulation on your greatful 1,000,000,000!!Friendship forever! -- (fromjp) 2007-06-17 07 24 32 You are the best rivals I could imagine! Let s do 10.000.000.000 next time D -- (Hubberthus) 2007-06-17 07 32 29 btw your hungarian translation is cute ^_^ -- (Hubberthus) 2007-06-17 07 36 52 Conglatulation on 1,000,00 0,000 clicks!!you re my great rival and good friends ! I wish our friendships be maintained forever! -- (Japanese clicker) 2007-06-17 07 51 24 Keep on clickin , dudes ^_^ -- (The Tornado) 2007-06-17 08 16 41 Is it true, that people from Osaka cross the road even when the trafficlight is red? -- (Grabowsky) 2007-06-17 08 26 06 congrat bradaz over the world!peace mentalwe re very proud of your mentality and respect your strenght.HUPPERCLIXXUPPER -- (mentalsynergy) 2007-06-17 08 41 22 In june, summer comes in Hungary with hot temperature (30+ celsius) and without rain. Storms may occur, but thaey doesn t last long. )//Just to answer the picture on the top. ) -- (Rolley) 2007-06-17 09 49 15 How can i write in the "What s Japan" section?My question would be how many people speaks english there? Just to know that if i write something here will it be understood? Or some won t even see my characters? ) How is your keyboard like? Can you type with your traditional characters? Because if i visit this page i see ???? and ???? and also some ?????? everywhere ) -- (Rolley) 2007-06-17 09 56 07 Rolley, sorry, please write here temporary ) our keyboard almost same which you have. we can type our traditional characters, but we usually use IME (Input Method Editor). -- (hino) 2007-06-17 10 25 11 日本からも応援しているよ。ハンガリー頑張れ。 -- (Toshikazu) 2007-06-17 11 32 21 Congratulations for 1000000000 clicks! -- (Taiwan clicker) 2007-06-17 13 48 15 in this year s june we also have a rainy season...there are big storms nearly every day -.-btw i wish the best 4 all japanese clickers, you re worthy opponents! ^^ -- (Deathangel) 2007-06-17 14 34 21 Respect for your unit and respect!! -- (gyb) 2007-06-17 14 59 16 Congratulation!You are over the 1 500 000 000 click!Best Regards! -- (rozsagab) 2007-06-17 16 37 12 My skin burn like a hell when i touch my comp case. In the middle of the morning.Hungarian army possibly deserted for have fun in poolside. o_OBut don t afraid we didn t shot at all our ammo. Counterstrike is coming! I hope so... ^^ -- (名無しさん) 2007-06-17 18 09 38 ... Shit. I can t ask anything, I know too much about Japan. Why don t YOU ask about Hungary? -- (HUNwill) 2007-06-17 18 22 18 I am eating bonbonetti? that the cousin had bought as a souvenir of Hungary.It is sweet(# w #) -- (nanasi) 2007-06-17 18 49 49 次の時間、私達は…勝つ ) -- (wwenigma) 2007-06-17 18 53 59 Maybe, but we will win in game6. -- (HUNwill) 2007-06-17 19 00 57 HUNwill this guestbook is beginning of beginning, that s why )not everyone knows about this.Anyway, could I ask you about that what is the most popular Hungarian kitchen?-- (hino) 2007-06-17 19 02 21 I think it is better to put the nationality after your name.probably wwenigma is from Hungary ) -- (hino, jpn) 2007-06-17 19 04 13 ええ、私はハンガリーから来る。 ) 私は間違った何かを書いたか。 D -- (wwenigma) 2007-06-17 19 08 38 Kitchen - do you mean food?Maybe the gulyas.But I prefer pork in fried crumbs(or sg.. "rantott disznohus" in hungarian)It s quite a hungarian food too. -- (HUNwill) 2007-06-17 19 14 34 wwenigma - I can t understand japanese, i only have a crappy translator addon in my firefox. So your are hungarian? -- (HUNwill) 2007-06-17 19 16 34 I have two wrong kezboard. One is onlz wrote japanese text, and the other one mixed y and z. D Tehát ja, ez a tényállás. D -- (wwenigma) 2007-06-17 19 21 26 Lol. I have installed the japanese language in my computer, and when I try to write here, it always switch to japanese from hungarian. It s Annoying! Then enigma What s your favority hungarian food? -- (HUNwill) 2007-06-17 19 23 59 wwenigma Of course not! we were glad if you would use japanese,but there some people who don t understand Japanese, so I reccomend you to Japanese with English )HUNwill Thanks. for me, it sounds evertime joking a "disznó", because it means "dumpy" or something )"rakott" something are less popular than these food? -- (hino, jpn) 2007-06-17 19 27 10 I also have crazy keyboard )why hungarians put y instead of z on the keyboard? -- (hino, jpn) 2007-06-17 19 28 56 Hmmm, favourite food? Maybe, "Tejfölös csirkecomb"? Sorry, i cannot translate this. -- (wwenigma) 2007-06-17 19 32 03 I know a good question. Why don t you write what is a typical day for a japanese like?Like what time do you get up, go to school etc.?Hino I don t know that, either. It was really annoying when I got my first hungarian keyboard. -- (HUNwill) 2007-06-17 19 33 03 Hungarians use more z than y, that s why. -- (HUNwill) 2007-06-17 19 34 53 My brother know japanese, I Eill start leaning this summer, with some art lessons )Our lifegoal to move to Japan, then... everything will work out. -- (HUNwill) 2007-06-17 19 41 29 http //click.hitobashira.org/up/src/hanocha2124.jpg br()I like this picture, thx! -- (rozsagab) 2007-06-17 19 45 08 hino japanese and hungarian language is the world s 2 most complicated language. and these 2 nations the world 2 largest ones clickers! ) -- (wwenigma) 2007-06-17 19 47 54 And these two languages are the most similar to each other. -- (HUNwill) 2007-06-17 20 00 03 I use, for example, sometimes also german keyboad,and these Z is on the place of Y of Japanese-English keyboad and vice versa.I suppose this exchange of Z and Y is not only of hungarian keyboad but also many countries and languages.keyboad of japanese style can belong to minority.because of this chaos of the keys, Im often confused with Y and Zwhen Im gonna write something ( -- (from Japan) 2007-06-17 20 01 56 Maybe it s european standard. -- (HUNwill) 2007-06-17 20 05 00 http //en.wikipedia.org/wiki/Keyboard_layout br()There are several layouts in this page ) I think, an AZERTY (eg. French) keyboard can be more annoying, than a QWERTZ keyboard.By the way, maybe at autumn, I will get a japanese keyboard. I wonder, the 変換 key (what is under the N key on that keyboard) will be an annoying thing, or not D -- (RelakS) 2007-06-17 20 15 12 Then again I know a good question. Why don t you write what is a typical day for a japanese like?Like what time do you get up, go to school etc.? -- (HUNwill) 2007-06-17 20 16 24 You can write japanese perfectly with a hungarian keyboard, too. -- (HUNwill) 2007-06-17 20 16 55 HUNwillour daily life is not so different from yours.get up at 6, 7 oder 8 o clock, schools or works from 9 to 5...afterward go out with friends to something buy, eat, trink, watch the movie or relax at home with TV, books and family. -- (from Japan) 2007-06-17 20 36 46 In Hungary school/work start at 7.45, school ends at 14.05, work 16.30-17.00.I want to get up later!!Anyway school really start there on April 1st? -- (HUNwill) 2007-06-17 20 40 42 School here start on September 1st. In october-november the autumn break (3-5 days), the winter break (Dec. 22-Jan.2), then Spring break (vary,at easter), then the most difficult part of the school. School ends... yesterday D -- (HUNwill) 2007-06-17 20 43 31 The only good thing in hungarian school is the lots of breaks. -- (HUNwill) 2007-06-17 20 44 45 yes schools begin on April firstsommer break in school starts in the late some days of July, goes on to the last day of Augst, winter break from around chrismas to the 7th or 8th Januery. spring break depends on the school s own rule, for example in my primary and junior highschool it started at middle March to the end of this month, but in my highschool 1 month early and started at middle of February. -- (from Japan) 2007-06-17 21 01 28 My rocker friend ask this "Do you know Dream Theather? And Japan really the paradise of the forgotten musicians?"Actually this is a hard question in hungary too XD. -- (HUNwill) 2007-06-17 21 02 40 its something strange i know, we observe christmas or valentine s day but no easter.you can know such something interesting about japan or japanese later, cause we re making a special introduce of japan ) -- (from Japan) 2007-06-17 21 07 49 sorry I don t know Dream Theaterwhat do he think about "forgotten musicians"? -- (from Japan) 2007-06-17 21 09 41 sometimes I couldn t post my message cuz the script(or something system of this gustbook) is suddenly moved X( -- (from Japan) 2007-06-17 21 11 54 I think that he think about music that not so popular in the world but in japan, yes.There s a Valentine s day in Hungary too, but we don t have White Day.Actually I know really much about Japan... so why don t you ask about us? -- (HUNwill) 2007-06-17 21 13 25 That happens, when somebody is trying to post at the same time. -- (HUNwill) 2007-06-17 21 14 06 I heard such music that not so popular in the world is popular in Japan. but I dont know how really.I habe a hungarian boyfriend so I know much about Hungary )but I wanna know something....just how a japanese have to go together with a hungarian? DAh, okay, I see. post at the same time -- (from Japan) 2007-06-17 21 22 33 That s a hard question (And I don t really understand it.) -- (HUNwill) 2007-06-17 21 30 47 Normally. I think. -- (HUNwill) 2007-06-17 21 34 24 you don t have to answer, its a joke.and sorry I could english not so well...im trying to get you better understand.so, you know Tokay wine? I love it, oh super yammy.and you can maybe recommend me other something good to drink or eat from hungary. -- (from Japan) 2007-06-17 21 48 47 Actually I don t drink alcohol (it s odd here in hungary too P)Hmm... palinka (but it s a very strong alcohol)Food... Fisher s Soup, Lecsó... -- (HUNwill) 2007-06-17 21 58 53 Sallami. -- (HUNwill) 2007-06-17 21 59 35 My daily food actually sandwich with sallami and Red Gold (Piros Arany, paste made from various paprika, spicy but not much as wasabi) -- (HUNwill) 2007-06-17 22 01 30 It s strange. Now there s a chance for each country to know each other better, and we only can talk about food. -- (HUNwill) 2007-06-17 22 04 10 thank you I will look for Palinka and Lecso in ungarische-supermarkt!!(Im actually not in Japan, but Germany.)but why is it named "Fisher s Soup"? there is no sea in Hungary, isn t there? -- (from Japan) 2007-06-17 22 04 55 well, I also find so.I have a question, but sorry at first, cause it can make you a little bit feeling bad.both of Japan and Hungary have a high suicide rate, do you know?what do you think about the why? -- (from Japan) 2007-06-17 22 13 43 No, there s no sea in hungary, but we can fish in lakes, and rivers. Actually it s a really popular hobby/entertainment.And there s Lake Balaton, often known as the Hungarian Sea. -- (HUNwill) 2007-06-17 22 15 37 Well, I know Hungary has the highest rate in the world. It s because our people get really depressed. People have to overwork much (mi mother often work from 7.30 to 20.30) if we want to live, because the pays are low, the taxes are high, and since the last elections the goverment made this worse. In the world Japan is known as the most expensive country. After the elections, hungary became the most expensive country, while the pays are stayed low. There are not enought workplaces, if there s one, it wants experienced workers, so the youngs can t find work. Because of this, there are lots of neo-nazis, eho thinks this happens them because of jews and foraigners.I actually a very optimistic person, (who are want to work at Japan in the future... and draw manga!), but sometimes I get depressed too, because some people hate me because I m not hate the jews, and because I love japanese.About Japan, I don t know. Maybe for fun? DD (sorry) -- (HUNwill) 2007-06-17 22 25 18 And yeah some people hate me because I have long hair, and they thinks i m gay. They re crazy, i ll tell you DD -- (HUNwill) 2007-06-17 22 27 11 Lake Balaton, I learned in geography class. many peaple make a vacation around the lake...wanna go there once )what do hungarian do for hobby or entertainment another? -- (from Japan) 2007-06-17 22 28 47 Hmmm... sport, going to parties, drinking till they re drunk, vomiting to the back of the room DDIn hungary, thought it s illegal the youngs can buy alcohol or cigarettes very easely. But they re doing the same as others. Maybe they re don t do karaoke, but you can see singing drunk people in the city late night XD.I have to improve my english too. I m not used it for a while. -- (HUNwill) 2007-06-17 22 42 31 Actually i m more a passive type... "hikikomori" or sg. in japanese, but I want to change this summer. My cousin gets back from the USA. -- (HUNwill) 2007-06-17 22 45 09 Man it s sooo hot in here... Our country needs a Tsuyu! DD -- (HUNwill) 2007-06-17 22 47 20 Japanese really really love the USA? I hear that everywhere. -- (HUNwill) 2007-06-17 22 50 59 thank you for your answer. its very nice to know that for me.and some can find that there are influences of communism still now in hungary, its right?about Japan...there s almost same story as you tought.yeah in Japan there is all of we want, we are rich, but also all in Japan expensive, pay is good but fees and taxes also high. so people are always afraid more and more of losing things. and many japanese think that all of hardest point of the life can be broken by only the strong mind. so for example if a man got the problem with his work, he would realy talk about it with others, he s getting depressed though can t still it say out, and finally get his neck on the rope.You know japan lose the last war and people had to get up on the field with nothing there. now they got well really. also modern people think they have to always patient, do the best, and break the problem, although they could choose to run away once from the problem.I think so. -- (from Japan) 2007-06-17 22 55 04 I see. hobbiesin Japan younger people can buy cigarettes or alcohol some easily. there is many bending machine of them all around in Japan. I ve ever seen the drunk people singing od sleeping on the street, but not so often Dhey you are hikikomori? really? how well you know japanese! -- (from Japan) 2007-06-17 23 01 49 Japan overtook 1,652,494,431. It s Great World Record. Hungary Game4the Unknown World, Now. -- (from Japan) 2007-06-17 23 02 37 You can t buy lecso in the supermarket )http //www.fsz.bme.hu/hungary/cuisine/foods/lecso.html br()I like it with eggs, lecso omlette. )The other food mantioned here pork fried in breadcrumbs is not a hungarian food. It s name is bécsi szelet in Hungary. the original name is Wienerschnitzel(german). Wien is the capital of Austria. )more hungarian foods are paprikaskrumpli http //www.budapest.com/recipes/Paprika-Potatoes.htm paprika sausage(there is no word for it in english. original name kolbász ) http //www.ungarntipps.de/ungarische-gaststaetten-langos-das-original-kolbasz.shtml br()pörkölt(stew) http //www.cooks.com/rec/doc/0,1-1,hungarian_stew,FF.html br()So we like to cook with onion, garlic, paprika(the hotter the better ) kolbász, bacon, and almnost all our traditional dishes are red because of red paprika. )-- (名無しさん) 2007-06-17 23 03 11 noooooo Tsuyu is so terrible, so hot and humid everyday, can do nothing out of doors, getting dull to go out and feeling bad....but I love rain. its romantic in the night -- (from Japan) 2007-06-17 23 08 51 Yes, There s really influences of communism - actually almost all members of the now ruling party was a communist spy or something like that.So, Japanese want to do their best, but if they make a mistake, they don t want to live in shame, and they re kill themselves instead. Am I right?*Vending* Difference between B and V, L and R is hard for japanese, I heard D*My brother know japanese very well, I start learning this summer, but I already know some words, most from animes.Oh and yeah, when we lost the 1. World war Hungary lost the 2/3 of the country. You can see pictures of the Old (Great) Hungary if you search on the net. Our people get depressed about this too. We lost even Transylvania... Did you know Dracula was hungarian? -- (HUNwill) 2007-06-17 23 09 44 OOOh I forgot Kolbász...And paprikaskrumpli!! The only food that my father can do. I m really sorry, i can t think in this hot! WE NEED RAIN! COLD and... and... romantic. duh... XDDD. -- (HUNwill) 2007-06-17 23 10 59 Well Japan really outnumbered Hungary. We don t have enought people. -- (HUNwill) 2007-06-17 23 17 02 We need better technology. Did you know hungarian man invented the PC-s? Nauman János. -- (HUNwill) 2007-06-17 23 18 07 if japanese do love USA, it depends on each.some Love USA, but oher no.actually its because of japanese national policy. our gouvernment goes always along with USA.but I love hungary too, Taiwan too, all of our good rival ) -- (from Japan) 2007-06-17 23 19 32 *Neumann JánosBut Japan very good in robotics. Every day I see the news, Japan invented robot kid, Japan invented robot this, robot that, what will be the next? Chobits? DD -- (HUNwill) 2007-06-17 23 21 28 Some Huppers think that actually the Taiwans are hungarians, because with a country beating chile and poland out of the way, will make hungary 2nd in the tournament chart. I hope it s not true. -- (HUNwill) 2007-06-17 23 23 13 Lol. The image says in CCC.com "ero"... lol.. -- (HUNwill) 2007-06-17 23 25 02 communismalmost all?! huh...so how do they handle the problem in hungary?is it goin to left or right, or communistic or democlatic...how is it the political situation actually? japanese suicideyeah all right.extremly speaking, japanese would rather die than live in shame. L and R, B and Vyeah I mistook...X(I can listen the difference of them out but when i write I have mistakes sometimes....fuck Draculaist he Vlad Tepes? but i think he comes from Romania. -- (from Japan) 2007-06-17 23 35 42 thank you for all of informations of foods. i write it down. -- (from Japan) 2007-06-17 23 36 54 Someone said here that Dracula was Hungarian. But it s not true. He lived in Hungary, in Transylvania, but he was actually romanian.-- (名無しさん) 2007-06-17 23 38 10 Because when the Turkish Empire was attacking the Balkan, the romanians ran to hungary and found protection. And while we (Hungarians) were fighting against the turks, the number of romanians were increasing, cause they didn t take part in the fight. And after that there were more romanians then hungarians in transylvania, and the romanians started to say that transylvania is an ancient romanian land. And they stealed transylvani from Hungary after the first world war. This is one reason why hungarians hate romanians. -- (名無しさん) 2007-06-17 23 44 38 technologysorry I don t really know about tech, but I know a what interesting, namely "many cracker or hacker are hungarian"japanese are making now Gundam D wait till they re made. after it, Chobits ).....its joke. -- (from Japan) 2007-06-17 23 45 03 Political situation Chaos. Did you see the news on September 16. In every country in the world, showed the siege of the Hungarian TV centre, the riot on the capital s streets, because a secret record of some speech of the prime minister become public, and in that speech the prime minister confessed that he and his party lied for 4 years, about lowering the taxes etc. He is very hated now, the whole Socialist Party (actually the Kommunist Party) are hated now. But they don t have pride. They don t kill themselves, like japanese ministers. They re hated, and only the people can stop them. This click game is the proof that our nation can unite if there s something to do. -- (HUNwill) 2007-06-17 23 50 20 Dracula and the histryits very interesting. around hungary there were soooo many large or small wars and everytime the borders, kings, rulers were changed, right? -- (from Japan) 2007-06-17 23 51 11 I didn t know he was romanian. Oh well. We still have Bathory, the vampirella, who borned in the same city as my father. DHistory Yeah. -- (HUNwill) 2007-06-17 23 52 08 As for hacker It s true. It s because the low pays. And it s a secret, but Hungary has the biggest anime download database in Europe. It s so hided, even I don t know how to find it. -- (HUNwill) 2007-06-17 23 54 48 political situationi see...i forgot when it was but not so far ago, I watchd at TV a small riot (or political parade?) in budapest, some younger people were arrested or died or and so on. This click game is the proof that our nation can unite if there s something to do.you ve already prooved, i know. and i m sure you guys can make your country better and better. -- (from Japan) 2007-06-18 00 03 19 huckerah, got it. anime download database in Europereally? then where did you know Chobits or other japanese anime? in TV can you watch it? -- (from Japan) 2007-06-18 00 05 23 *hiddenMaybe this clicker game becomes a legend in Japan?Like Densha? Or maybe we need to make up a story about a hungarian and a japanese, who fighting each other in the game, but they will get to love each other, etc etc. Like a TV Drama.And after 2-3 years, in Japan it will become a movie, a manga, a drama, and we will going to be very proud to ourselves that we were there when the legend happened.Just an idea... DDDWell. My brother know the way in, but he didn t tell me.And actually in 2004 or 2005 a TV channel formed, named Anime+, where we can watch dubbed, now subbed anime. In July A+ will be renamed to Animax, and the first new subbed anime will be Jigoku Shoujo. -- (HUNwill) 2007-06-18 00 08 29 And there s Tokyo Toshokan, where we can download the newest animes (I love Nanoha Strikers and... LUCKY STAR!!) -- (HUNwill) 2007-06-18 00 10 27 szervusztok! great fun to see people enjoy twittering here Dwell I actually have a magyar friend, in budapest - a student attending elte ;)(btw, i once had a pen friend from slovakia, who told me is magyar too because of her ancestors lived in magna hungaria.)anyhow, go magyars, go!@HUNwilli know dream theater, hah - yep, japan is indeed a paradise for people like your rocker friend, lol -- (another "from japan" ;)) 2007-06-18 00 14 19 Every night, if there s nothing in the TV, we sit front of our Home Movie system and watch anime. My brother download about 250 Dvd anime so far. He s maniac, but at least I don t have to watch dull movies. No We are not otaku. Or not much like the akihabara otakus. We just watch it, because we like it, we don t buy dolls, things... it s sooo... geek. -- (HUNwill) 2007-06-18 00 15 17 And we watch TV Drama too. Our Favorite is Densha Otoko, now we watching Proposal Daisakusen.My favorite movie was Battlefield Baseball. See, we love Japan! -- (HUNwill) 2007-06-18 00 16 42 I m sure something such happen, this game become what...hard to become anime or TV drama i think but in our mind its already something brilliant, i got now a good friend from hungary, you got now a good friend fron Japan, and this stream go on. here, or on your forum, or somewhere another, we meet you, you meet us and both of us get friendship, hungary and japan contry re goin get more friendly. WE CLICKER made that. and we will going to be very proud to ourselves that we were there when the legend happened.yeah!! -- (from Japan) 2007-06-18 00 18 01 Jesus, ELTE. It s like the Toudai in Tokyo.It s so strange. Human fought wars. Human become friends with other countries because of wars. Now we just click. Take this history books!! -- (HUNwill) 2007-06-18 00 20 28 I hope, in GAME 6 every problem will be solved. Hungary is having problem with its tools, that s why we slowed down. -- (HUNwill) 2007-06-18 00 24 26 Our country become friends, and in the future when I will going to make mangas with hungarian characters and places, every japanese who will remember this game, going to buy the books and I will become rich! MUHAHAHA *evil laugh* Subarashi, hontoni subarashi!! -- (HUNwill) 2007-06-18 00 28 18 Subarashi !!! its good idea.maybe you need help of japanese don t you? yeah? so we re gonna make it togather and I will be rich too MUHAHAHAHAi m afraid I must go work now.(not click!!)thank you for this nice time to talk with, I love hungary, and good luck.szia! -- (from Japan) 2007-06-18 00 35 02 BYE. May the (clicker) force be with you! -- (HUNwill) 2007-06-18 00 38 04 And thanks for the help. -- (HUNwill) 2007-06-18 00 38 36 Sziasztok ! Gratulálok az összes Japán klikkelönek , most jobbak voltatok ; -- (名無しさん) 2007-06-18 00 41 19 Yeah, Congratulations for Japan. In GAME6 we will win, then in GAME7 you will win again, then in GAME8 and so on, and so on... -- (HUNwill) 2007-06-18 00 56 08 版画kskしれ~ -- (名無しさん) 2007-06-18 00 59 17 ya, i m aware elte is such prestigious ;) -- (another "from japan" ;)) 2007-06-18 02 25 54 I have any question hangalian clickers.A PC of how much performance do you use?I d like to know that, so could you tell me in English? -- (名無しさん) 2007-06-18 02 50 56 why do you cheat??? arrrghgghhh..... -- (xy) 2007-06-18 06 36 30
https://w.atwiki.jp/conn1/pages/17.html
サーバー周りを設定 Ruby on RailsやPython Djangoの開発でも必要になりそうなサーバーをインストールする。 いわゆるLAMP。 まずはApacheとSSLとPHP コマンドやファイル編集内容をずらずらと羅列 パッケージをインストール sudo apt-get install apache2 php5 libapache2-mod-php5 sudo apt-get install openssl SSLの鍵を作成 sudo mkdir /etc/apache2/ssl sudo /usr/sbin/make-ssl-cert /usr/share/ssl-cert/ssleay.cnf /etc/apache2/ssl/apache.pem 設定ファイルの作成(リンク)と編集 sudo ln -s /etc/apache2/sites-available/default-ssl /etc/apache2/sites-enabled/000-default-ssl sudo vi /etc/apache2/ssl/default-ssl 編集内容(default-ssl) SSLCertificateFile /etc/apache2/ssl/apache.pem #SSLCertificateKeyFile /etc/apache2/ssl/apache.pem その他コマンド サーバーが起動しない、エラーが起こるなどの時は試してみる Apache起動 sudo service apache2 start Apache再起動 sudo service apache2 restart mod有効化 sudo a2enmod ssl sudo a2enmod php5 http //www.dbonline.jp/phpmyadmin/setting/index1.html ブラウザで確認。両方確認しとく。 https //localhost/ http //localhost/ 次にMySQLとphpMyadmin MySQLと基本的なPHP系のライブラリを。 このとき MySQL のrootパスワードの設定を求められるので決めておく。 sudo apt-get install mysql-client mysql-server php5-dev php5-cli php5-common php-pear php5-mysql php5-mcrypt php5-dev php5-mhash php5-gd php5-xsl php5-xmlrpc phpMyadminを入手する www.phpmyadmin.net で対象のURIを確認 ファイル名なんとかならんか……ブラウザでダウンロードするのが良いかもしれない。 sudo mv phpMyAdmin-3.5.3-all-languages.tar.gz /var/www cd /var/www sudo tar zxf phpMyAdmin-3.5.3-all-languages.tar.gz sudo mv phpMyAdmin-3.1.1-all-languages phpmyadmin phpMyAdmin用のデータベースとユーザーを作成しとく mysql -u root -p Enter password ******** 以下SQLプロンプト grant USAGE on mysql.* pma@localhost identfied by pmapass ; exit mysql -u pma -p phpmyadmin/examples/create_table.sql Enter password (pmapass) エラーがでなければ作成OK。 クッキー用文字列を生成。 sudo apt-get install libstring-mkpasswd-perl mkpasswd.pl -l 46 (ランダムな文字列が表示されるのでコピーしとく) config.sample.inc.php を config.inc.php にコピーして編集。 cd ./phpmyadmin sudo cp config.sample.inc.php config.inc.php sudo vi config.inc.php 下記の行にランダムな文字列を入力する。コピーしといたやつ $cfg[ blowfish_secret ] = ********** ; この辺のコメントアウト外しておく。最初の3つは作成したユーザー名とかパスワードを入れる。 /* User used to manipulate with storage */ $cfg[ Servers ][$i][ controlhost ] = localhost ; $cfg[ Servers ][$i][ controluser ] = pma ; $cfg[ Servers ][$i][ controlpass ] = pmapass ; /* Storage database and tables */ $cfg[ Servers ][$i][ pmadb ] = phpmyadmin ; $cfg[ Servers ][$i][ bookmarktable ] = pma_bookmark ; $cfg[ Servers ][$i][ relation ] = pma_relation ; $cfg[ Servers ][$i][ table_info ] = pma_table_info ; $cfg[ Servers ][$i][ table_coords ] = pma_table_coords ; $cfg[ Servers ][$i][ pdf_pages ] = pma_pdf_pages ; $cfg[ Servers ][$i][ column_info ] = pma_column_info ; $cfg[ Servers ][$i][ history ] = pma_history ; $cfg[ Servers ][$i][ table_uiprefs ] = pma_table_uiprefs ; $cfg[ Servers ][$i][ tracking ] = pma_tracking ; $cfg[ Servers ][$i][ designer_coords ] = pma_designer_coords ; $cfg[ Servers ][$i][ userconfig ] = pma_userconfig ; $cfg[ Servers ][$i][ recent ] = pma_recent ; これでOK サーバー再起動させて確認 http //localhost/phpmyadmin/ とりあえず root でログインして、画面下部にエラーとか警告が出てないことを確認し、 適当なユーザーを作っておしまい。 自分の場合は、Rails開発用を想定してるので rails_dev@localhost を作った。
https://w.atwiki.jp/boare/pages/19.html
English 日本語 注:1.2以前のバージョンは、実行ファイルの公開を終了しています。 正式リリース Cadencii version 3.4.1 過去のリリース Cadencii version 3.4.1 Cadencii version 3.4.0 Cadencii version 3.2.3 Cadencii version 3.2.2 Cadencii version 3.0.24 Cadencii version 3.2.1 Cadencii version 3.2.0 Cadencii version 3.0.23 Cadencii version 3.0.22 Cadencii version 3.0.21 Cadencii version 3.0.20 Cadencii version 3.0.19 Cadencii version 3.0.18 Cadencii version 3.0.17 Cadencii version 3.0.16 Cadencii version 3.0.15 Cadencii version 3.0.14 Cadencii version 3.0.13 Cadencii version 3.0.12 Cadencii version 3.0.11 Cadencii version 3.0.10 Cadencii version 3.0.9 Cadencii version 3.0.8 Cadencii version 3.0.7 Cadencii version 3.0.6 Cadencii version 3.0.5 Cadencii version 3.0.4 Cadencii version 3.0.3 Cadencii version 3.0.2 Cadencii version 3.0.1 Cadencii version 3.0.0 Cadencii version 2.3.5 Cadencii version 2.3.4 Cadencii version 2.3.3 Cadencii version 2.3.2 Cadencii version 2.3.1 Cadencii version 2.3.0 Cadencii version 2.2.1 Cadencii version 2.2.0 Cadencii version 2.1.4 Cadencii version 2.1.3 Cadencii version 2.1.2 Cadencii version 2.1.1 Cadencii version 2.1.0 Cadencii version 2.0.2 Cadencii version 2.0.1 Cadencii version 2.0.0 Cadencii version 1.4.5 Cadencii version 1.4.4 Cadencii version 1.4.3 Cadencii version 1.4.2 Cadencii version 1.4.1 Cadencii version 1.4.0 Cadencii version 1.4b2 Cadencii version 1.4b1 Cadencii version 1.4a11 Cadencii version 1.4a10 Cadencii version 1.4a9 Cadencii version 1.4a8 Cadencii version 1.4a7 Cadencii version 1.4a6 Cadencii version 1.4a5 Cadencii version 1.4a4 Cadencii version 1.4a3 Cadencii version 1.4a2 Cadencii version 1.4a1 Cadencii version 1.3.0 Cadencii version 1.3b1 Cadencii version 1.3a5 Cadencii version 1.3a4 Cadencii version 1.3a2 Cadencii version 1.3a1 Cadencii version 1.2 Cadencii version 1.2.0 (pre-alpha) Cadencii version 1.1.1 Cadencii version 1.1 VECapture version 1.1b1 VECapture version 1.1a2 VECapture version 1.1a1 VECapture version 1.0a1 VECapture version 0.2aX (随時更新) VECapture version 0.0a2 VECapture version 0.0a1 bold 正式リリース
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最新バージョン 2006/08/08現在 DB API PEAR PECL PHP 5.1.4 Released PHP 4.4.3 Released PHP Hypertext Preprocessor 3大美徳(http //www.lanl.gov/Document/) 無精 短気 傲慢 自分用のライブラリとか関数とか作っちゃったりしてます? でも大抵それって車輪の再発明だったりします。 例えば独自に作った関数などは世界中の誰かがもう クラスライブラリとして提供しているはずです。 運用形態は一般的に3つ DSO(Dynamic Shared Objects)普通こっちだけど遅い? CGI CLI モジュール mbstring GD ライブラリ バンドルエクステンション PEAR クラスライブラリ PECL パッケージ ADOdb クラスライブラリ JpGraph Smarty FPDF PHPLIB クラスライブラリ Pat PHP Application Tools クラスライブラリ ZendCodeギャラリ FLASH Ming関数 AMFPHP PDO http //www.thinkit.co.jp/free/marugoto/1/4/1/1.html debian の install # apt-get install libapache2-mod-php4 # apt-get install php4 これだけでいける .
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Exporting to Your Animation Package Once you are happy with the object paths and tracker positions, use the Export menu items to save your scene. The following options are currently available (note that this list is constantly being expanded; check the web site) · 3ds max 4 or later (Maxscript). Should be usable for 3D Studio MAX 3 as well. Separate versions for 3dsmax 5 and earlier, and 3dsmax 6 and later. · After Effects (via a special maya file) · Bentley Microstation · Blender · Carrara · Cinema 4D (via Lightwave scene) · Combustion · ElectricImage (less integrated due to EI import limitations) · FLAIR motion control cameras (Mark Roberts Motion Control) · Flame (3-D) · Fusion 5 · Hash Animation Master. Hash 2001 or later. · Houdini · Inferno 3-D Scene. · Lightwave LWS. Use for Lightwave, Cinema 4D · Maya scene file · Mistika · Motion – 2-D · Nuke (D2 Software, subsidiary of Digital Domain) · Particle Illusion · Poser · Realsoft 3D · Shake (several 2-D/2.5-D plus Maya for 3-D scenes) · SoftImage XSI, via a dotXSI file · Toxik · trueSpace · Vue 5 and 6 Infinite · VIZ (via 3ds Max scene) SynthEyes offers a scripting language, SIZZLE™, that makes it easy to modify the exported files, or even add your own export type. See the separate SIZZLE User Manual for more information. New export types are being added all the time, check the export list in SynthEyes and the support site for the latest packages or beta versions of forthcoming exporters. General Procedures You should already have saved the scene as a SynthEyes file before exporting. Select the appropriate export from the list in the File/Exports area. SynthEyes keeps a list of the last 3 exporters used on the top level of the File menu as well. Hint SynthEyes has many exports. To simplify the list, clickScript/System Script Folder, create a new folder “Unused” in it, and move all the scripts for applications you do not use into that folder. You will have to repeat this process when you later install new builds, however. There is also an export-again option, which repeats the last export performed by this particular scene file, with the most-recently-used export options, without bring up the export-options dialog again to save time for repeated exports. When you export, SynthEyes uses the file name, with the appropriate file extension, as the initial file name. By default, the exported file will be placed in a default export folder (as set using the preferences dialog). In most cases, you can either open the exported file directly, or if it is a script, run the script from your animation package. For your convenience, SynthEyes puts the exported file name onto the clipboard, where you can paste it (via control-V or command-V) into the open-file dialog of your application, if you want. (You can disable this from the preferences panel if you want.) Note that the detailed capabilities of each exporter can vary somewhat. Some scripts offer popup export-control dialogs when they start, or small internal settings at the beginning of each Sizzle script. For example, 3ds max does not offer a way to set the units from a script before version 6 and the render settings are different, so there slightly different versions for 3dsmax 5 and 6+. Settings in the Maya script control the re-mapping of the file name to make it more suitable for Maya on Linux machines. If you edit the scripts, using a text editor such as Windows’ Notepad, you may want to write down any changes as they must be re-applied to subsequent upgraded versions. Be aware that not all packages support all frame rates. Sometimes a package may interpret a rate such as 23.98 as 24 fps, causing mismatches in timing later in the shot. Or one package may produce 29.96 vs 29.97 in another. Handle image sequences and use frame counts rather than AVIs, QTs, frame times, or drop-frame time codes wherever possible. TheCoordinate System control panel offers an Exportable checkbox that can be set for each tracker. By default, all trackers will be exported, but in some cases, especially for compositors, it may be more convenient to export only a few of the trackers. In this case, select the trackers you wish to export, hit control-I to invert the selection, then turn off the checkbox. Note that particular export scripts can choose to ignore this checkbox. Setting the Units of an Export SynthEyes uses generic units a value of 10 might mean 10 feet, 10 meters, 10 miles, 10 parsecs—whatever you want. It does not matter to SynthEyes. This works because match-moving never depends on the overall scale of the scene. SynthEyes generally tries to export the same way as well—sending its numbers directly as-is to the selected animation or compositing package. However, some software packages use an absolute measurement system where, for instance, Lightwave requires that coordinates in a scene file always be in meters. If you want something else inside Lightwave, it will automatically convert the values. For such software, SynthEyes needs to know what units you consider yourself to be using within SynthEyes. It doesn’t care, but it needs to tell the downstream package the right thing, or pre-scale the values to match your intention. To set the SynthEyes units selection, use the Units setting on the SynthEyes preferences panel. Changing this setting will not change any numbers within SynthEyes; it will only affect certain exports. The exports affected by the units setting are currently these · After Effects (3-D) · Hash Animation Master · Lightwave · 3ds max · Maya · Poser Before exporting to one of these packages, you should verify your units setting. Alternatively, if you observe that your imported scene has different values than in SynthEyes, you should check the units setting in SynthEyes. Hint if you will be exporting to acompositing package, they often measure everything, including 3-D coordinates, in terms of pixels, not inches, meters, etc. Be sure to pick sizes for the scene that will work well in pixels. While you might scale a scene for an actor 2m tall, if you export to a compositor and the actor is two pixels tall that will rarely make sense. Image Sequences Different software packages have different conventions and requirements regarding the numbering of image sequences whether they start at 0 or 1, whether there are leading zeroes in the image number, and whether they handle sequences that start at other numbers flexibly. For example, if you have a shot that originally had frames img1.tif-img456.tif, but you are using only images img100.tif-img150.tif of it, SynthEyes will normally consider it as a 51 frame shot, starting with frame 0 (img100.tif) or, withFirst frame is 1preference on, as frame 1 at img100.tif. Other software sometimes requires that their frame numbers match the file number, so img100.tif must always be frame 100, no matter what frame# they normally start at. SynthEyes gives you the option to pad the beginning of IFLs with extra copies of the first frame, so that the SynthEyes frame number matches the image frame number, by turning on the Match frame# s preference. While this sounds simple, it will cause trouble for many of the exports. It is especially a problem if you do not have the unused frames, as is often the case. By being aware of these differences, you will be able to recognize when your particular situation requires an adjustment to the settings—typically when there is a shift between the camera path animation and the imagery. Generic 2-D Tracker Exporters There are a number of similar exporters that all output 2-D tracker paths to various compositing packages. Why 2-D, you protest? For starters, SynthEyes tracking capabilities can be faster and more accurate. But even more interestingly, you can use the 2-D export scripts to achieve some effects you could not with the compositing package alone. For image stabilizing applications, the 2-D export scripts will average together all the selected trackers within SynthEyes, to produce a synthetic very stable tracker. For corner-pinning applications, you can have SynthEyes output not the 2-D tracker location, but the re-projected location of the solved 3-D point. This location can not only be smoother, but continues to be valideven if the tracker goes off-screen. So suppose you need to insert a painting into an ornate picture-frame using corner pinning, but one corner goes off-screen during part of the shot. By outputting the re-projected 3-D point (Use solved 3-D points checkbox), the corner pin can be applied over the entire shot without having to guess any of the path. Taking this idea one step further, you can create an “extra” point in 3-D in SynthEyes. Its re-projected 2-D position will be averaged with any selected trackers; if there are none, its position will be output directly. So you can do a four-corner pin even if one of the corners is completely blocked or off-screen. By repeating this process several times, you can create any number of synthetic trackers, doing a four-corner insert anywhere in the image, even where there are no trackable features. Of course, you could do this with using a 3-D compositing environment, but that might not be simplest. At present, there are compatible 2-D exporters for AfterEffects, Digital Fusion, Discreet (Combustion/Inferno/Flame), Particle Illusion, and Shake. Note that you will need to import the tracker data file (produced by the correct SynthEyes exporter) into a particular existing tracker in your compositing package. There is also a 2-D exporter that exports all tracker paths into a single file, with a variety of options to change frame numbers and u/v coordinates. A similar importer can read the same file format back in. Consequently, you can use the pair to achieve a variety of effects within SynthEyes, including transferring trackers from SynthEyes file to SynthEyes file, as described in the section onMerging Files and Tracks. This format can also be imported by Fusion. Generic 3-D Exporters There are several 3-D exports that produce plain text files. You can use them for any software SynthEyes don’t already support, for example, non-visual-effects software. You can also use them as a way to manipulate data with little shell, AWK, or Perl scripts, for example. Importantly, you can also use them as a way to transfer data between SynthEyes scene files, for example, to compute some tracker locations to be used by a number of shots. There are several ways to do this, see the section onMerging Files and Tracks. The generic exports are Camera/Object Path for a path, Plain Trackers for the 3-D coordinates of trackers and helper points, and corresponding importers. You can import 3-D locations to create either helper points, or trackers. This latter option is useful to bring in surveyed coordinates for tracking. After Effects 3-D Procedure 1. Export to After Effects in SynthEyes to produce a (special) .ma file. 2. In After Effects, do a File/Import File 3. Change Files of Type to All File Formats 4. Select the .ma file 5. Double-click the Square-whatever composition 6. Re-import the original footage 7. Click File/Interpret Footage/Main and be sure to check the frame rate and pixel aspect. 8. Rewind to the beginning of the shot 9. Drag the re-imported footage from the project window into the timeline as the first layer 10.Tracker nulls have a corner at the active point, instead of being centered on the active point as in SynthEyes. After Effects 2-D Procedure 1. Select one or more trackers to be exported. 2. Export using the After Effects 2-D Clipboard. You can select either the 2-D tracking data, or the 3-D position of tracker re-projected to 2-D. 3. Open the text file produced by the export 4. In the text editor, select all the text, using control-A or command-A. 5. Copy the text to the clipboard with control-C or command-C. 6. In After Effects, select a null to receive the path. 7. Paste the path into it with control-V or command-V. Bentley MicroStation You can exporter to Bentley s Microstation V8 XM Edition by following these directions. Exporting from SynthEyes MicroStation requires that animated backgrounds consist of a consecutive sequence of numbered images, such as JPEG or Targa images. If necessary, the Preview Movie capability in SynthEyes s Perspective window can be used to convert AVIs or MOVs to image sequences. Perform tracking, solving, and coordinate system alignment in SynthEyes. (Exporting coordinates from MicroStation into SynthEyes may be helpful) File/Export/Bentley MicroStation to produce a MicroStation Animation (.MSA) file. Save the file where it can be conveniently accessed from MicroStation. The export parameters are listed below. SynthEyes/MicroStation Export Parameters Target view number. The view number inside MicroStation to be animated by this MSA file (usually 2) Scaling. This is from MicroStation s Settings/DGN File Settings/Working Units, in the Advanced subsection the resolution. By default, it is listed as 10000 per distance meter, but if you have changed it for your DGN file, you must have the same value here. Relative near-clip. Controls the MicroStation near clipping-plane distance. It is a “relative” value, because it is multiplied by the SynthEyes world size setting. Objects closer than this to the camera will not be displayed in MicroStation. Relative view-size.Another option to adjust as needed if everything is disappearing from view in MicroStation. Relative far-clip. Controls the MicroStation far clipping-plane distance. It is a “relative” value, because it is multiplied by the SynthEyes world size setting. Objects farther than this from the camera will not be displayed in MicroStation. Importing into MicroStation Open your existing 3-D DGN file. Or, create a new one, typically based on seed3d.dgn Open the MicroStation Animation Producer from Utilities/Render/Animation File/Import .MSA the .msa file written by the SynthEyes exporter. Set the View Size correctly—this isrequiredto get a correct camera match. Settings/Rendering/View Size Select the correct view # (typically 2) Turn off Proportional Resize Set X and Y sizes as follows. Multiply the height(Y) of your image, in pixels, by the aspect ratio (usually 4 3 for standard video or 16 9 for HD) to get the width(X) value. For example, if your source images are 720x480 with a 4 3 aspect ratio, the width is 480*4/3 = 640, so set the image size to X=640 and Y=480, either directly on the panel or using the “Standard” drop-down menu. This process prevents horizontal (aspect-ratio) distortion in your image. Hit Apply Turn Proportional Resize back on Close the view size tool On the View Attributes panel, turn on the Background checkbox. Bring up the Animation toolbar (Tools/Visualization/Animation) and select the Animation Preview tool. You can dock it at the bottom of MicroStation if you like. If you scrub the current time on the Animation Preview, you’ll move through your shot imagery, with synchronized camera motion. Unless you have some 3-D objects in the scene, you won’t really be able to see the camera motion, however. If desired, use the Tools/3-D Main/3-D Primitives toolbar to create some test objects (as you probably did in SynthEyes). To see the camera cone of the camera imported from SynthEyes, bring up Tools/Visualization/Rendering, and select the Define Camera tool. Select the view with the SynthEyes camera track as the active view in the Define Camera tool, and turn on the Display View Cone checkbox. Transferring 3-D Coordinates If you would like to use within MicroStation the 3-D positions of the trackers, as computed by SynthEyes, you can bring them into MicroStation as follows. You have the option of exporting only a subset of points from SynthEyes to MicroStation. All trackers are exported by default; turn off the Exportable checkbox on the coordinate system panel for those you don’t wish to export. You may find it convenient to select the ones you want, then Edit/Invert Selection, then turn off the box. In SynthEyes, File/Export/Plain Trackers with Set Names=none, Scale=1, Coordinate System=Z Up. This export produces a .txt file listing all the XYZ tracker coordinates. In MicroStation, bring up the Tools/Annotation/XYZ Text toolbar. Click the Import Coordinates tool. Select the .txt file exported from SynthEyes in Step 1. Set Import=Point Element, Order=X Y Z, View=2 (or whichever you are using). Transferring Meshes SynthEyes uses two types of meshes to help align and check camera matches mesh primitives, such as spheres, cubes, etc; and tracker meshes, built from the computed 3-D tracker locations. The tracker meshes can be used to model irregular areas, such as a contoured job site into which a model will be inserted. Both types of models can be transferred as follows In SynthEyes, select the mesh to be exported, by clicking on it or selecting it from the list on the 3-D panel. Select the File/Export/STL Stereolithography export, and save the mesh to a file. In MicroStation, select File/Import STL and select the file written in step 2. You can use the default settings. Meshes will be placed in MicroStation at the same location as in SynthEyes. You can bring up its Element/Information and assign it a material. To Record the Animation Select the Record tool on the Animation toolbar (Tools/Visualization/Animation) Important Be sure the correct (square pixels) output image size is selected, the same one as the viewport size. For example, if your input is 4 3 720x480 DV footage, youMUSTselect640x480output to achieve 4 3 with square pixels (ie 640/480 = 4/3). MicroStation always outputs square pixels. You can output images with any overall aspect you wish, as long as the pixels are square (pixelaspect ratio is 1.0). Note that HD images already have square pixels. Don’t clobber your input images! Be sure to select a different location for your output footage than your input. Blender Directions Blender has a tendency to change around frequently, so the details of these directions might best be viewed more as a guide than the last word. When working with image sequences and blender, it will be a good idea to ensure that the overall frame number is the same as the number in the image file name. Although you can adjust the offset, Blender incorrectly eliminates a frame number of zero. 1. In SynthEyes, export to Blender (Python) 2. Start Blender 3. Delete the default cube and light 4. Change one of the views to the blender Text Editor 5. In the text editor, open the blender script you exported in step 1. 6. Hit ALT-P to run the script 7. Select the camera (usually Camera01) in the 3-D Viewport 8. In a 3-D view, select Camera on the View menu to look through the imported, animated, SynthEyes camera 9. Select View/Background image 10.Click Use Background Image 11.Select your image sequence or movie from the selection list. 12.Adjust the background image settings to match your image. Make sure the shot length is adequate, and that Auto Refresh is on. If the images and animation do not seem to be synced correctly, you probably have to adjust the offset. 13.Decrease the “blend” value to zero, or you can go without the background, and set up compositing within blender. 14.On the View Properties dialog, you might wish to turn off Relationship Lines to reduce clutter. 15.Use a Timeline view to scrub through the shot. Cinema 4D Procedure 1. Export from SynthEyes in Lightwave Scene format (.lws) — see below. 2. Start C4D, open the .lws file 3. From the Objects menu, add a Background 4. Create a new Texture with File/New down below. 5. At right, click on “…” next to the file name for texture. 6. Select your source file. 7. Click on the right-facing triangle button next to the file name, select Edit. 8. Select the Animation panel 9. Click the Calculate button at the bottom. 10.Drag the new texture from the texture editor onto the “Background” on the object list. Background now appears in the viewport. DotXSI Procedure 1. In SynthEyes, after completing tracking, do File/Export/dotXSI to create a .xsi file somewhere. 2. Start Softimage, or do a File/New. 3. File/Import/dotXSI... of the new .xsi file from SynthEyes. The options may vary with the XSI version, but you want to import everything. 4. Set the camera to Scene1.Camera01 (or whatever you called it in SynthEyes). 5. Open the camera properties. 6. In the camera rotoscopy section, select New from Source and then the source shot. 7. Make sure “Set Pixel Ratio to 1.0” is on. 8. Set “Use…” pixel ratio to “Camera Pixel Ratio” (should be the default) 9. In the Camera section, make sure that Field of View is set to Horizontal. 10.Make sure that the Pixel Aspect Ratio is correct. In SynthEyes, select Shot/Edit Shot to see the pixel aspect ratio. Make sure that XSI has the exact same value 0.9 isnota substitute for 0.889, so fix it! Back story XSI does not have a setting for 720x480 DV, and 720x486 D1 causes errors! 11.Close the camera properties page. 12.On the display mode control (Wireframe, etc), turn on Rotoscope. ElectricImage The ElectricImage importer relies on a somewhat higher level of user activity than normal, in the absence of a scripting language for EI. You can export either a camera or object path, and its associated trackers. 1. After you have completed tracking in SynthEyes, select the camera/object you wish to export from the Shots menu, then select File/Export/Electric Image. SynthEyes will produce two files, an .obm file containing the trajectory, and an .obj file containing geometry marking the trackers. 2. In ElectricImage, make sure you have a camera/object that matches the name used in SynthEyes. Create new cameras/objects as required. If you have Camera01 in SynthEyes, your camera should be Camera 1 in EI. The zero is removed automatically by the SynthEyes exporter. 3. Go to the Animation pull-down menu and select the Import Motion option. 4. In the open dialog box, select All Files from the Enable pop-up menu, so that the .obm file will be visible. 5. Navigate to, and select, the .obm file produced by SynthEyes. This will bring up the ElectricImage motion import dialog box which allows you to override values for position, rotation, etc. Normally, you will ignore all these options as it is simpler to parent the camera/object to an effector later. The only value you might want to change is the start time to offset when the camera move begins. Click OK and you will get a warning dialog about the frame range. This is a benign warning that sets the range of frames rendering option to match the length of the incoming camera data. Hitting cancel will abort the operation, so hit OK and the motion data will be applied to the camera. 6. Select Import Object from the Object pull-down menu. 7. Enable All Files in the pop-up menu. 8. Select the .obj file produced by SynthEyes. 9. Create a hierarchy by selecting one tracker as the parent, or bringing in all trackers as separate objects. 10.If you are exporting an object path, parent the tracker object to the object holding the path. Fusion 5 There are several Fusion-compatible exporters. The main exporter is the Fusion 5 composition export, which can be opened directly in Fusion. The Tracker 2-D Paths export can write all the exportable trackers to a text file, which can then be read in Fusion with the Import SynthEyes Trackers script and assigned to any Point-type input on a node. Select a node and start the Import script from its right-click menu. At present, it appears that you should animate the desired control before importing, then tell the script to proceed anyway when it notices that the control is already animated. There is also a generic 2-D path exporter for Fusion. Houdini Instructions 1. File/New unless you are addding to your existing scene. 2. Open the script Textport 3. Typesource c /shots/scenes/flyover.cmd or equivalent. 4. Change back from COPs to OBJs. Lightwave The Lightwave exporter produces a lightwave scene file (.lws) with several options, one of them crucial to maintaining proper synchronization. As mentioned earlier, Lightwave requires a units setting when exporting from SynthEyes. The SynthEyes numbers are unitless by changing the units setting in the lightwave exporter as you export, you can make that 24 in SynthEyes mean 24 inches, 24 feet, 24 meters, etc. This is different than in Lightwave, where changing the units from 24 inches would yield 2 feet, 0.61 meters, etc. This is the main setting that you may want to change from scene to scene. Lightwave has an obscure preferences-like setting on its Compositing panel (on the Windows menu) named “Synchronize Image to Frame.” The available options are zero or one. Selecting one shifts the imagery one frame later in time, and this is the Lightwave default. However, for SynthEyes, a setting of zero will generally be more useful (unless the SynthEyes preferenceFirst Frame is 1is turned on). The Lightwave exporter from SynthEyes allows you to select either 0 or 1. We recommend selecting zero, and adjusting Lightwave to match. You will only have to do this once, Lightwave remembers it subsequently. In all cases, you must have a matching value on the exporter UI and in Lightwave, or you will cause a subtle velocity-dependent error in your camera matches in Lightwave that will drive you nuts until you fix the setting. The exporter also has a checkbox for using DirectShow. This checkbox applies only for AVIs, and should be on for most AVIs that contain advanced codecs such as DV or HD. If an AVI uses an older codec and is not opened automatically within Lightwave, export again with this checkbox turned off. Nuke The nuke exporter produces a nuke file you can open directly. The pop-up parameter panel lets you indicate if you have a slate frame at the start of the shot, or select renderable or non-rendering tracker marks. The renderable marks are better for tracking, the non-rendering marks better for adding objects within Nuke s 3-D view. Poser Poser struggles a little to be able to handle a match-moved camera, so the process is a bit involved. Hopefully Curious Labs will improve the situation in further releases. The shot must have square pixels to be used properly by Poser; it doesn t understand pixel aspect ratios. So if you have a 720x480 DV source, say, you need to resample it in SynthEyes, AfterEffects or something to 640x480. Also, the shot has to have a frame rate of exactly 30 fps. This is a drag since normal video is 29.97 fps, and Poser thinks it is 29.00 fps, and trouble ensues. One way to get the frame rate conversion without actually mucking up any of the frames is to store the shot out as a frame sequence, then read it back in to your favorite tool as a 30 fps sequence. Then you can save the 640x480 or other square-pixel size. Note that you can start with a nice 720x480 29.97 DV shot, track it in SynthEyes, convert it as above for Poser, do your poser animation, render a sequence out of Poser, then composite it back into the original 720x480. One other thing you need to establish at this time---exactly how many frames there are in your shot. If the shot ranges are 0 to 100, there are 101; from 10 to 223, there are 214. 1. After completing tracking in SynthEyes, export using the Poser Python exporter. 2. Start Poser. 3. Set the number of frames of animation, at bottom center of the Poser interface, to the correct number of frames. It is essential that you do this now, before reading the python script 4. File/Run Python Script on the python script output from SynthEyes. 5. The Poser Dolly camera will be selected and have the SynthEyes camera animation on it. There are little objects for each tracker, and also SynthEyes boxes, cones, etc are brought over into Poser. Open Question How to render out of Poser with the animated movie background. The best approach appears to be to render against black with an alpha channel, then composite over the original shot externally. Shake SynthEyes offers three specific exporters for Shake, plus one generic one 1. MatchMove Node. 2. Tracker Node 3. Tracking File format 4. 3-D Export via the “AfterFX via .ma” or Maya ASCII exports. The first two formats (Sizzle export scripts) produce shake scripts (.shk files); the third format is a text file. The fourth option produces Maya scene files that Shake reads and builds into a scene using its 3-D camera. We’ll start with the simplest, the tracking file format. Select one tracker and export with the Shake Tracking File Format, and you will have a track that can be loaded into a Shake tracker using the load option. You can use this to bring a track from SynthEyes into existing Shake tracking setups. Building on this basis, #2, Tracker Node, exports one or more selected trackers from SynthEyes to create a single Tracker Node within Shake. There are some fine points to this. First, you will be asked whether you want to export the solved 3-D positions, or the tracked 2-D positions. These values are similar, but not the same. If you have a 3-D solution in SynthEyes, you can select the solved 3-D positions, and the export will be the “ideal” tracked (predicted) coordinates, with less jitter than the plain 2-D coordinates. Also, since you might be exporting from a PC to a Mac or Linux machine, the image source file(s) may be named differently perhaps X \shots1\shot1_#.tga on the PC, and //macmachine/Users/tom/shots/shot1_#.tga on the PC. The Shake export script s dialog box has two fields, PC Drive and Mac Drive, that you can set to automatically translate the PC file name into the Mac file name, so that the Shake script will work immediately. In this example, you would set PC Drive to “X \\” and Mac Drive to “//macmachine/Users/tom/”. Finally, the MatchMove node exporter looks not for trackers to export, but for SynthEyes planes! Each plane (created from the 3-D panel) is exported to Shake by creating four artificial trackers (in Shake) at the corners of the plane. The matchmove export lets you insert a layer at any arbitrary position within the 3-D environment calculated by SynthEyes. For example, you can insert a matte painting into a scene at a location where there is nothing to track. You can use a collection of planes, positioned in SynthEyes, to obtain much of the effect of a 3-D camera. The matchmove node export also provides PC to Mac/Linux file name translation. trueSpace Directions Warning trueSpace has sometimes had problems executing the exported script correctly. Hopefully Caligari will fix this soon. 1. In SynthEyes, export to trueSpace Python. 2. Open trueSpace. 3. Right-click the Play button in the trueSpace animation controls. 4. Set the correct BaseRate/PlayRate in the animation parameters to match your source shot. 5. Open the Script Editor. 6. From inside the Script Editor, Open/Assign the python script you created within SynthEyes. 7. Click Play (Time On) in the Script Manager. 8. When the Play button turns off, close the ScriptManager. 9. Open the Object Info panel. 10.Verify that the SynthEyes camera is selected (usually Camera01). 11.Change the Perspective view to be View from Object. 12.Select the Camera01Screen. 13.Open the Material Editor (paint pallete). 14.Right click on Color shaders button. 15.Click on (Caligari) texture map, sending it to the Material Editor color shader. 16.Open the subchannels of the Material Editor (Color, Bump, Reflectance). 17.On the Color channel of the Material Editor, right click on the Get Texture Map button and select your source shot. 18.Check the Anim box. 19.Click the Paint Object button on the Material Editor. 20.Click on File/Display Options and change the texture resolution to 512x512. 21.You may want to set up a render background to overlay animated objects on the background, or you can use an external compositing program. Make the Camera01Screen object invisible before rendering. 22.In trueSpace, you need to pay special attention to get the video playback synchronized with rest of the animation, and to get the render aspect ratio to match the original. For example, you must add the texture map while you are at frame zero, and you should set the pixel aspect ratio to match the original (SynthEyes s shot panel will tell you what it is). Vue 5 Infinite The export to Vue Infinite requires a fair number of manual steps pending further Vue enhancements. But with a little practice, they should only take a minute or two. 1. Export from SynthEyes using the Vue 5 Infinite setting. The options can be left at their default settings unless desired. You can save the python script produced into any convenient location. 2. Start Vue Infinite or do a File/New in it. 3. Select the Main Camera 4. On its properties, turn OFF Always keep level 5. Go to the animation menu, turn ON the auto-keyframe option. 6. Select the Python/Run python script menu item, select the script exported from SynthEyes, and run it. 7. In the main camera view, select the Camera01 Screen object (or the equivalent if the SynthEyes camera was renamed) 8. In the material preview, right-click, select Edit Material. 9. The material editor appears, select Advanced Material Editor if not already. 10.Change the material name to flyover or whatever the image shot name is. 11.Select the Colors tab. 12.Select Mapped picture 13.Click the left-arrow Load icon under the black bitmap preview area 14.In the Please select a picture to load dialog, click the Browse File icon at the bottom --- a left arrow superimposed on a folder 15.Select your image file in the Open Files dialog. If it is an image sequence, select the first image, then shift-select the last. 16.On the material editor, under the bitmap preview area, click the clap-board animation icon to bring up the Animated Texture Options dialog 17.Set the frame rate to the correct value. 18.Turn on Mirror Y 19.Hit OK on the Animated Texture dialog 20.On the drop-down at top right of the Advanced Material Editor, select a Mapping of Object- Parametric 21.Turn off Cast shadows and Receive shadows 22.Back down below, click the Highlights tab 23.Turn Highlight global intensity down to zero. 24.Click on the Effects tab 25.Turn Diffuse down to zero 26.Click the Ambient data-entry field and enter 400 27.Hit OK to close the Advanced Material Editor 28.Select the Animation/Display Timeline menu item (or hit F11) 29.If this is the first time you have imported from SynthEyes to Vue Infinite, you must perform the following steps a. Select File/Options menu item. b. Click the Display Options tab c. Turn off Clip objects under first horizontal plane in main view only , otherwise you will not be able to see the background image. d. Turn off Clip objects under first horizontal plane (ground / water) e. Turn off Stop camera going below clipping plane (ground / water) if needed by your camera motion. f. Hit OK 30.Delete the Ground object 31.If you are importing lights from SynthEyes, you can delete the Sun Light as well, otherwise, spin the Sun Light around to point at the camera screen, so that the image can be seen in the preview window. 32.You may have to move the time bar before the image appears. Vue Infinite only shows the first image of the sequence, so you can verify alignment at frame zero. 33.You will later want to disable the rendering of the trackers, or delete them outright. 34.Depending on what you are doing, you may ultimately wish to delete or disable the camera screen as well, for example, if you will composite an actor in front of your Vue Infinite landscape. 35.The import is complete; you can start working in Vue Infinite. You should make probably save a copy of the main camera settings so that you can have a scratch camera available as you prepare the scene in Vue Infinite. Vue 6 Infinite Export from SynthEyes using the Vue 6 Infinite option, producing a maxscript file. Import the maxscript file in Vue 6 Infinite Adjust the aspect ratio of the backdrop to the correct overall aspect ratio for your shot. This is important since Vue assumes square pixels, and if they aren’t (for all DV, say), the camera match will be off badly
https://w.atwiki.jp/mountandblade/pages/155.html
Prophesy of Pendor クラッシュ対応方法対応方法テンプレ原文 翻訳(一部) Prophesy of Pendor クラッシュ対応方法 対応方法テンプレ 基本的な対応方法がTaleworldsPOP3公式スレの各所で言及されています。 以下はM B ONLY -Prophesy of Pendor 3.0 FOR M B V 1.011 - Consolidated Bug Reportsの 1に相当する書き込みです。 最もよくまとまっていると思うので転載します。(訳は途中です。) 原文 M B ONLY -Prophesy of Pendor 3.0 FOR M B V 1.011 - Consolidated Bug Reports « on July 31, 2010, 11 32 09 AM » THIS BUG REPORT THREAD IS FOR POP 3.0 FOR M B V 1.011. PLEASE POST POP 3 WARBAND BUGS IN THE POP 3, WARBAND SUPPORT THREAD. PLEASE READ BEFORE POSTING ANY BUG REPORTS! PLEASE CONFINE YOUR POSTS HERE TO BUG REPORTS ONLY (RATHER THAN OTHER TOPICS OR QUESTIONS!) 0. READ THE LIST OF PRIOR SUBMITTED BUGS BEFORE POSTING. 1. Please specify OS and error reports from Windows. Both Windows 7 and Vista have been reported as causing problems. 2. Did you edit any files in PoP? Did you use other cheats in PoP? If so, please specify what you did precisely. 3. Do you have any mods installed in Native which modify troops/gameplay/other conditions? 4. Did you install any other mods which affect sound or visuals in either Native or Prophesy of Pendor? 5. Did you do a clean install of Native 1.011 in a separate directory after checking the threads here to make sure your Native install is not corrupt? Did you put ONLY POP in the modules file of the separate installation of Native 1.011? 6. Do you have audio codecs which might be problematic with Native M B? Apparently, there are some in Vista/Windows 7. 8. If running either Windows 7 or Vista, did you install the game as administrator? 9. If so, have you set compatibility for M B 1.011 to XP? 10. READ THE LIST OF PRIOR SUBMITTED BUGS BEFORE POSTING. 11. Did you use any of Magelord's tweaks designed for Native? (Many will crash PoP.) 12. Did you read the list of those modifications and edits for POP which have been tested and found to work? 13. READ THE LIST OF PRIOR SUBMITTED BUGS BEFORE POSTING. MY GAME CRASHED, WON’T LOAD, HAS PROBLEMS . . .! (Please also read the Game Breakers list before posting.) 1) Many weapons without them before now have LODs, which has eliminated crashing during battles in our tests. If you crash during a big battle, before you report the problem, try reducing ragdolls and corpses and set Battle Sizer to a lower level if you're using it, try going back to DX7 instead of DX9. 2) If you still have problems, please report the following in the bug thread a) Who you were fighting b) Number of your troops and of the enemy troops in the siege or battle c) Location of the battle d) Specs of your machine and video card, how much memory, etc. e) Specific details of a non-battle crash, such as taking to a particular type of troop or npc Specs of your machine and video card are important. This will help find the problem. Saying "my game crashed" without specific details will not help locate the problem. If you can, keep a save game to send our techies. If you have an older or not very powerful machine, save before battles. If you get the "face of doom" screen, it is an Nvidia issue, not a PoP 3 issue. Other issues may arise from ATI video cards, which have always had issues with M B, but we have tested POP 3 with both. 3) Make sure POP 3 is installed into the modules folder of a clean, un-modified in any way M B V 1.011. (NOT Warband!) If you already have a clean install of Native v 1.011 for PoP v 2.5, you can put it in the same folder as v 2.5. Make sure you have the correct number of M B files, as one of the mirrors for Download is incomplete. Otherwise, you may get a prisoner bug or CTD not caused by POP 3, but caused by an incomplete version of M B V 1.011. Your Mount and Blade install is corrupted, if it is 377 MB in size when it should be 381 MB. Please delete your old M B V 1.011 and install a new one, if this is the case. This link is for the valid version http //games.softpedia.com/progDownload/Mount-Blade-Download-8881.html GAME BREAKERS 1) Do not alter the codes in any way. PoP 3 has been extensively recoded and you will cause many bugs or experience crashes if you combine PoP 3's codes with tweaks designed for Native, or even tweaks which worked in PoP V 2.5, because so much has changed. Bugs caused by your tweaks to the code are not supported. 2) If you fiddle with the items or troops files to make certain items available to you or to increase troop stats and hp, remember that all your enemies who use that equipment or have those troops will benefit from your tweaks, to your detriment. All the armor, horses and weapons are in use in the game, many by your enemies. If your tweaks cause bugs, (which they probably will) those bugs are unsupported. 3) Do not add anyhing to the items file. We are maxed out. Your game won't load or will crash if you do. Please don't report this as a bug. 4) If you use certain cheats and get the Cheater's Achievement Screen, all your other Achievements will be disabled in your current game and you won't get the rewards they bring. This is not a bug. You may wish to save before you use a cheat. We are not saying which cheats trigger this, but a variety of them do. 5) Do not add any other mods to PoP 3. (Some which may have been "safe" for PoP V 2.5 may not be safe for PoP 3, due to massive recoding.) Doing so may crash your game. We do not support bugs caused by mod additions which we did not add ourselves. 6) Don’t support a Claimant. We did not change or fix the bug with that. If you support a Claimant to a faction throne, the Native bug that frequently ruins the game will probably appear in your game. We strongly advise that you not back any Pretender, but instead go with a faction or go independent and avoid this nasty Native bug. Problems with the Claimant line of play are not supported. Reminder from MadVader Common Native cheats/hacks you don't need because they are in the game 1. Make cattle follow you 2. Disable companion complaints 3. Talk to village elders from a village menu 4. Change your banner 5. Make more cattle available in late game 6. Allow inventory/party/player hotkeys in menus during sieges and joined battles 7. Prisoner price varies with their level 8. Weekly cost in party screen shows all your costs including garrisons PROPHESY OF PENDOR 3 IS MADE FOR M B v 1.011. You cannot play it with Warband, so please don't report that it won't load. (Error message costumes_a.brf error) Stability Pack included in PoP 3 download for Vista/Windows 7 64 bit users Some, but not all (We do not know why), 64 bit users were experiencing crashes. Mad Vader created a stability pack that changes key files (The text files) of the game so that performance is optimized over graphics. We removed many textures and additional scenes from this pack in order to circumvent the 64 bit issues. We discussed at length this move and realize that it is a bandaid and not a true solution. But since we do not have the resources or ability to reach into the engine code, then we will have to settle for this solution in the M B environment. The Good news is that the engine for Warband does not have these issues... so when we release there for PoP3.0, it will have everything. That is a few months out however. To use the Pack Back up your text files and folders. copy the files and folders in this pack OVER the existing POP install. That is it. 翻訳(一部) ゲームブレイカー 1) いかなる方法によってもコードを書き換えないでください。POP3は拡張的に再コーディングされており、ネイティブ向けの調整をPOP3に結合した場合、多くのバグとクラッシュに遭遇するでしょう。多くが再コーディングされているため、POP2.5で動作していたものであっても、同様でしょう。コード調整によるバグはサポート対象外です。 2) 装備や軍関係をいじって強くすると、同時に敵も強くなります。すべての装備は敵も使用しており、強化した分あなたも損をします。またそれでバグが発生してもサポートしません。 3) アイテムを独自に追加しないでください。すでにいっぱいいっぱいです。これ以上追加するとクラッシュするでしょう。それをバグと報告しないでください。 4) あなたがもしチートを使用してチーターの称号を得てしまった場合、これまでの称号は無効化されも今後の称号も得られなくなりますが、これはバグではありません。もしチートを使用するならその前にセーブしましょう。どのチートがこのトリガーになるかは言いませんが、さまざまなチートが該当します。 5) POP3に他のMODを追加しないでください。(たとえ2.5で「安全に」動作していたとしても、多くが再コーディングされているPOP3ではそうはいえません。)クラッシュが頻発するでしょう。こうした問題についてはサポートしません。 6) 王位請求者を支援しないでください。それにまつわるバグについて変更も修正もしていません。もし王位請求者を支援したらおそらくネイティブのバグが頻繁に起こるでしょう。どの王位請求者も支援しないことを強くアドバイスします。代わりに国家に所属するなり独立するなりして、このネイティブのバグを回避してください。王位請求者まわりの問題はサポートしません。※ver3.1では話しかけても支援ができず項目も消えてるが王位主張者に話しかけるだけでバグるので注意 MadVaderからの注意書き 以下のネイティブ共用チート/ハックはゲームに含まれるので不要です: 1. 牛を追従 2. コンパニオンの不平を無効化 3. 村メニューから村長と会話 4. 軍旗(バナー)変更 5. 後半の?ゲームでより多くの牛を扱えるように 6. 包囲中や戦闘参加時にインベントリ・パーティー・プレイヤー情報へのホットキーでのアクセスを可能に 7. 囚人をレベル相応の価格に 8. パーティー画面での週当たり費用を、駐屯所も含めたものに Vista/Windows7 64bitユーザー向けの、POP3のダウンロードデータに含まれるStability Packについて 全員ではないいくつかのケースで(何故かは不明)、64bitユーザーはクラッシュが発生します。そこで、MadVaderはグラフィックに関するパフォーマンスの最適化を図るためのゲームの鍵となるファイル(テキストファイル)を変更するstability packを作りました。この64bit問題を回避するために、多くのテクスチャと追加のシーンをこのパックから削除しました。 われわれはこのことを長く議論しましたが、これは応急処置で本質的な問題解決ではないことを認識しています。しかしエンジンコードの中に到達するリソースも能力もないため、M Bの環境下ではこの対応策で我慢するしかありません。 いい知らせとしては、Warbandのエンジンにはこうした問題がないということです。ですからWarband向けにPOP3.0をリリースするときは問題ないでしょう。とはいえ数ヶ月かかるでしょうが。 このパックの使い方 テキストファイルとフォルダをバックアップする このパックのファイルとフォルダを既存のPOPインストールフォルダに上書きする 以上 訳者注: POP3 Stability Pack.rarのこと。要解凍。 また、このパックについては、Taleworldsの別スレで、上記OSに該当する人であってもクラッシュが起きない人は適用しなくてよい、と注意書きがありました。
https://w.atwiki.jp/achuu/pages/42.html
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雑記用に作っときま(´・ω・)ス。 489 名前:[名無し]さん(bin+cue).rar 投稿日:2006/02/28(火) 03 53 39 ID IRGTg0qJ0 476 まだおきてま(´・ω・) ス? 取り合えず感染者一人だけまとめてみた(´・ω・) ス どうすればいいで(´・ω・) スカ? 寝てました(´-ω-)zzZZZ ここに貼り付けて頂ければ整理しておきますで(´・ω・)ス 見てくれるかしら・・・。 428さん 了解(´・ω・)ス 把握した(´・ω・)ス 感謝っ(´・ω・)ス snapshotのログは1MB超えてるのがあったから、圧縮して置かせて頂きました(´・ω・)ス -- 428 (2006-02-28 06 36 57) ttp //www.d3.dion.ne.jp/~tiyoko01/sitoku/head.htmlhttp //www.google.co.jp/intl/ja/webmasters/1.html -- meta関連 (2006-03-01 01 15 15) meta関連さんありがとうございます。登録をしてみたのですが、このWikiへのhtmlファイルのアップロードがヘルプを探しまくっても見つからない、metaタグ入れる場所を編集できないので凹んでます。もう少し探してみま(´・ω・)ス。 -- 中の人 (2006-03-01 04 58 51) kjhsで(´・ω・)ス。お伝えするのにここしかなさそうなので。場違いっぽくて申し訳無い。topみて心臓一秒前後とまりました。中の人の心遣いに痛く感謝しま(´・ω・)ス。//Deleteしま(´・ω・)ス。 -- kjhs (2006-03-01 19 32 42) kjhsさんここでOK(´・ω・)スヨ見てくれてよかった(´・ω・)ス。メアドなかったので、ドメインから探そうかと思ったんですが個人鯖(スヨネ?)かで見つけられなかったので、直を出さずに書いた次第(´・ω・)ス。アレぐらい書いた方が目につくと思ったので面白く書いてみたのですいません(´・ω・)ス。トップは消しときました(´・ω・)ス。ちょっとアタックが来るかもしれません。その辺はすみません(´・ω・)・・・。 -- 中の人 (2006-03-01 23 44 53) 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